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The Dark Mine start screen

Game

The Dark Mine

A 2.5D survival-crafting RPG. Scavenge the depths, craft to survive, and fight your way back to the surface.

Production Expected 2027 Windows

Lore

The world of The Dark Mine

Locals call it the Slumbering Mine, an 1800s coal pit that should have stayed sealed. A discreet research team went down anyway, chasing strange heat, odd pulses, and a glowing mineral vein in the rock - something not quite of this world.

Ten themed levels stacked into the earth, with unlockable paths to explore.

They named the dark chromatic flora Erebora, after Erebus. Alive and inert at once. Growing, and somehow still.

The collapse

The only elevator died. The rest of the way is on foot.

The work was to understand it, then to control it. That did not last. The mine went under quarantine as The Cascade unfolded - a chain of events leading to the mine’s destructive destiny. Stone and debris came tumbling down. Anyone still inside was left to fend for themselves in the pitch black.

The protagonist

As the mine slowly collapses, something awakens the dormant systems of a decommissioned service robot, long since stowed away and forgotten in an abandoned cabin.

Then, from beyond the damp walls, comes a deep, beastly screech.

What lurks in the depths? Why has it awakened now? And what is the purpose of this awakening?

The adventure begins.

Down in the dark

What remains is ten themed levels stacked into the earth, each a knot of sublevels the player walks, climbs, and doubles back through as keys and tools open new paths to explore.

“Light here is not a mood. Candles and lanterns are how you orient the mine.”

A camp is a tent, a fireplace, and a place to breathe.

Buried scrap, stalking things, and traps that sit quiet until you step too close. Camps can be scratched out as a place to patch up, breathe, gear up, and then go back to the wild.

Notes are imprints of foregone events that preserve traces of what once was.

The cast

The mines are littered with curious inhabitants still on protocol.

The mine, before The Cascade, was a homestead for specialized AGI units simply called Service Robots. They lived among humans to execute orders of The Erebus Directorate.

Each level holds its own cast: a scientist still searching the research center for a serum, a soldier caught in the militarized zone defending something holy, a dying bot trapped in an excavated hollow - and more.

Erebora

Erebora evolved beyond the vein it slumbered in for eons. It eats stone, metal, and flesh, and the things that hunt you take on more of it the farther the outbreak runs. The only way out is up, through the Prime Erebora, the source of the rot.

Showcase

Watch The Dark Mine

Screenshots

From the mine

Soundtrack

Music from The Dark Mine

Selected

Main Theme

Grey Lantern Games · The overture before the ascent.

0:00--:--

From the game

Salvage and gear

Items and characters from The Dark Mine. The essential kit you carry into the dark.

  • Player character from The Dark MinePlayer
  • Slime enemy from The Dark MineSlime
  • Cargo crate from The Dark MineCargo crate
  • Storage chest from The Dark MineStorage chest
  • Repair kit from The Dark MineRepair kit
  • Flare from The Dark MineFlare
  • Candle from The Dark MineCandle
  • Gold stack from The Dark MineGold
  • Minecart from The Dark MineMinecart
  • Grapple hook from The Dark MineGrapple hook
  • Dynamite from The Dark MineDynamite
  • Sidearm from The Dark MineSidearm
  • Fuel can from The Dark MineFuel can
  • Blueprint from The Dark MineBlueprint
  • Light bomb from The Dark MineLight bomb
  • Battery from The Dark MineBattery

Features

What you do

  • Scavenge the mine for resources
  • Craft tools and supplies to keep going
  • Survive the dark as you push upward
  • Turn-based PvE combat on the climb to the surface
  • 2.5D RPG adventure
Survival Crafting RPG PvE 2.5D Turn-based combat

Development log

Latest updates

All development logs
  1. Patch notes

    Patch Notes (version 0.8.x)

    Darkness overlay, mesh destruction, treasure maps, enemy naming, magnetized loot, and a large batch of QoL and bug fixes for The Dark Mine 0.8.x.

  2. Patch notes

    Patch Notes (version 0.7.x)

    Battle tutorials and reactions, CPM tooling, melee stamina combos, and a large batch of QoL and bug fixes for The Dark Mine 0.7.x.

  3. Showcase

    Building The Dark Mine - 10 Month Progress

    Ten months in - new mechanics, polish, and a clearer path to the surface.

  4. Patch notes

    Patch Notes (version 0.6.x)

    Patch notes for release 0.6.x of The Dark Mine.

  5. Showcase

    Building The Dark Mine - 9 Month Progress

    Nine months of development - systems, combat, and the mine taking shape.

  6. Patch notes

    Patch Notes (version 0.4.x)

    Patch notes for release 0.4.x of The Dark Mine.