Patch Notes (version 0.6.x)
Patch notes for release 0.6.x of The Dark Mine.
New Systems
- WASD movement: Alternative keyboard input scheme for movement.
- Directives: New challenge system - finish directives to earn XP, gold, and items.
- Valuable rarity: Valuables now use a 1–5 star rarity scale (1 = least rare, 5 = most rare).
- Gear rarity: Equipment uses the same 1–5 star scale, tied to item value.
- New battle mechanics: Fortify, Stability, and Stagger.
Enhanced Systems
- Upgrade sigils: Save scumming is no longer possible when rolling upgrade sigils.
- Dynamic camera: Camera shifts when walls block the player for better visibility.
- Maps: Scrollable map wrap with tile tooltips on hover.
Improvements and quality of life
- New player model.
- Improved item sprites, including gear equipment.
- Explosives dropped in battle auto-arm and explode (same behavior as deployed explosives).
- Despawned objects are removed with a smoke puff and audio cue.
- Striking a sword against trees, ore, or walls makes them shake slightly.
- New sword design.
- Frames around gear inventory slots, plus tooltips for empty slots.
- Removed Strike Power and Strike Range stats; added Stability and Pierce instead.
- Loading level overlay when entering a level.
- Light sources on loot bags and collectibles for better visibility.
- Color-coded toasts by notification type.
- Press H to toggle the HUD.
- Several UI improvements.
- Improved death animation before game over.
- Player grunts added to melee sounds.
- Volume tuning for music and limiting for sound effects.
- Several dialogue and note rewrites.
- Turn order UI: Hovering an enemy portrait also shows their inventory items (e.g. potions).
- Equipping gear automatically switches the inventory tab back to Gear.
- Tooltips for AP-costing items (e.g. potions) now show the AP cost on hover.
- New toast when the player has gathered enough resources for a blueprint in inventory.
- Floating exclamation marks on NPCs with new dialogue.
Quests and contracts
- New contract for collecting Fuel parts.
- New contract for deploying camps (grants a small amount of gold).
Game balancing
- Reduced gold rewards from quests following the introduction of directives.
- Health potions now heal 25% life, cost 2 AP, and have a 1-turn cooldown.
- Steeper XP curve - +25% more XP required per level. Level 1 to 2 requires exactly 100 XP.
- Sacrificing valuables to upgrade sigils increases the chance of rolling the Luck (LCK) stat.
- Buffed roll values for Critical % Damage and Critical Chance (scales with level).
Bug Fixes
- Skills now floor at 1 instead of 0.
- Status screen shows all modifiers, including negative ones such as -5 AGI.
- Auto-cycles to the next tool or weapon if the current handheld is dropped.
- Campfire warmth modifier corrected (1% per second instead of 100% per second).
- Several UI fixes for the battle system.
- Several UI fixes for the inventory Status subtab.
- Fixed buggy deployment of items (candles, explosives) during battle.
- Fixed look and feel of the item description panel in inventory.
- Inventory quest UI now respects the font size game setting.
- Curse is no longer applied on death (only when hunger and thirst drain while alive).
- Health bars hidden for NPCs unless they are damaged.
- Fixed broken Options button after exiting to the start menu.
- Fixed autosort so it correctly sorts when inventory is closed.