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Patch Notes (version 0.6.x)

Patch notes for release 0.6.x of The Dark Mine.

New Systems

  • WASD movement: Alternative keyboard input scheme for movement.
  • Directives: New challenge system - finish directives to earn XP, gold, and items.
  • Valuable rarity: Valuables now use a 1–5 star rarity scale (1 = least rare, 5 = most rare).
  • Gear rarity: Equipment uses the same 1–5 star scale, tied to item value.
  • New battle mechanics: Fortify, Stability, and Stagger.

Enhanced Systems

  • Upgrade sigils: Save scumming is no longer possible when rolling upgrade sigils.
  • Dynamic camera: Camera shifts when walls block the player for better visibility.
  • Maps: Scrollable map wrap with tile tooltips on hover.

Improvements and quality of life

  • New player model.
  • Improved item sprites, including gear equipment.
  • Explosives dropped in battle auto-arm and explode (same behavior as deployed explosives).
  • Despawned objects are removed with a smoke puff and audio cue.
  • Striking a sword against trees, ore, or walls makes them shake slightly.
  • New sword design.
  • Frames around gear inventory slots, plus tooltips for empty slots.
  • Removed Strike Power and Strike Range stats; added Stability and Pierce instead.
  • Loading level overlay when entering a level.
  • Light sources on loot bags and collectibles for better visibility.
  • Color-coded toasts by notification type.
  • Press H to toggle the HUD.
  • Several UI improvements.
  • Improved death animation before game over.
  • Player grunts added to melee sounds.
  • Volume tuning for music and limiting for sound effects.
  • Several dialogue and note rewrites.
  • Turn order UI: Hovering an enemy portrait also shows their inventory items (e.g. potions).
  • Equipping gear automatically switches the inventory tab back to Gear.
  • Tooltips for AP-costing items (e.g. potions) now show the AP cost on hover.
  • New toast when the player has gathered enough resources for a blueprint in inventory.
  • Floating exclamation marks on NPCs with new dialogue.

Quests and contracts

  • New contract for collecting Fuel parts.
  • New contract for deploying camps (grants a small amount of gold).

Game balancing

  • Reduced gold rewards from quests following the introduction of directives.
  • Health potions now heal 25% life, cost 2 AP, and have a 1-turn cooldown.
  • Steeper XP curve - +25% more XP required per level. Level 1 to 2 requires exactly 100 XP.
  • Sacrificing valuables to upgrade sigils increases the chance of rolling the Luck (LCK) stat.
  • Buffed roll values for Critical % Damage and Critical Chance (scales with level).

Bug Fixes

  • Skills now floor at 1 instead of 0.
  • Status screen shows all modifiers, including negative ones such as -5 AGI.
  • Auto-cycles to the next tool or weapon if the current handheld is dropped.
  • Campfire warmth modifier corrected (1% per second instead of 100% per second).
  • Several UI fixes for the battle system.
  • Several UI fixes for the inventory Status subtab.
  • Fixed buggy deployment of items (candles, explosives) during battle.
  • Fixed look and feel of the item description panel in inventory.
  • Inventory quest UI now respects the font size game setting.
  • Curse is no longer applied on death (only when hunger and thirst drain while alive).
  • Health bars hidden for NPCs unless they are damaged.
  • Fixed broken Options button after exiting to the start menu.
  • Fixed autosort so it correctly sorts when inventory is closed.