Patch Notes (version 0.8.x)
Darkness overlay, mesh destruction, treasure maps, enemy naming, magnetized loot, and a large batch of QoL and bug fixes for The Dark Mine 0.8.x.
New Systems
- Darkness overlay: New system to tune darkness and brightness of the game.
- Mesh destruction: Certain breakable objects (such as crates) break apart into smaller fractures when destroyed with explosives or a sword strike.
- Location banderolls: Top-centered banners when entering certain locations (such as safe zones).
- Treasure maps: Collect and use rare treasure maps to reveal treasure locations.
- Enemy naming: Enemies take on new names depending on their abilities (for example, Berserker Slime instead of Slime). Battle portrait tooltips also show the abilities an enemy has.
- Cheat scripting: Create custom cheat commands.
- NPC ambient walking: Some NPCs walk around within confined patterns.
- Dialogue box: Replaces the old speech bubble. Speech bubbles remain for quips and reactions.
- Robot service kit: The repair kit is now a three-part puzzle that must be solved to repair successfully.
- Auto walk: Left-click a map tile to walk there automatically.
Enhanced Systems
- Magnetized drops: Dropped items are magnetized when nearby so they collect faster.
- Quest box: Considerably less text; quest text aims to be more to the point and useful.
- Audio options: New game settings for music volume and SFX volume.
- Fire burn: Fully percentage-based damage on health instead of flat damage.
- Keys: Automatically discarded when they unlock no further doors.
Improvements and quality of life
- Candles as a semi-rare drop from treasure chests.
- World interaction label and streamlined flow for the tractor quest.
- Several guided tutorial improvements (battle).
- Inventory collectibles spawn in an arch for better visuals.
- Help info for blank upgrade tokens.
- Hints for the trolling business quest.
- Arrow indicator for off-screen loot bags.
- Player can punch boulders and planks at the beginning of the game.
- Improved reveal audio cue when digging up valuables, dungeons, and similar finds.
- Improved visuals for the Power The Generator questline.
- Gathering ore and trees prefers the resource the player is facing, and otherwise goes counter-clockwise.
- New guided tutorial for how to use Upgrade Sigils.
- Upgrade Sigils now glow.
- Rewrites and clarifications across notes, how-tos, lore, and other in-game text.
UI Fixes
- Craft UI: Better button FX plus 2× larger buttons.
- Upgrade sigil UI: Better button FX.
- Notes UI: Cleaner layout with search support.
- Status UI: Cleaner layout with colorization.
- Map UI: Cleaner layout with added labels.
- Small caps applied consistently across in-game text.
Quests and contracts
- All directives grant +1 extra reward.
Game balancing
- Defenses, Immunity, and Pierce upgrade cards increased to 5%.
- Economy overhaul: adjusted prices, fewer buried treasure chests, and related changes to reduce inventory bloat.
- Emeraldite ore grants +20 XP (up from +10). XP progression is adjusted to account for the extra XP.
Bug Fixes
- Load Game button on the death screen.
- Battles no longer start while the player is in a safe zone.
- Exploration music no longer plays on the start screen after exiting during an active battle.
- Smaller scale on certain collectible items.
- Collision detection with crates.
- Green battle flee markers only spawn in locations the player can reach.
- Serum Component C is now accepted in the WITSA questline.
- Ore shattering during mesh destruction.
- Font Size setting renamed to Font & UI Size.
- House key sprite (in world).
- Bone piles no longer spawn on tiles that hold buried quest items.
- Tools and weapons cannot be sacrificed down to zero; at least two of each are required.